convertToCollisionMesh
Description
collisionMesh = convertToCollisionMesh(collisionObj)collisionObj, to a convex mesh
        collision geometry, collisionMesh, which retains the pose of
          collisionObj.
Note
Because converting a collision primitive to a collision mesh discretizes the
            underlying primitive, the converted mesh can return a different checkCollision result
            than the primitive equivalent.
Examples
Input Arguments
Output Arguments
Extended Capabilities
Version History
Introduced in R2022a

